MonkePortals
VR multiplayer game - Gorilla Tag movement meets Portal physics.
MONKE PORTALS - Reject humanity. Master momentum.
You’re a hyper-intelligent primate test subject with portal-generating gloves. Swing through test chambers, shoot portals, preserve momentum, don’t die.
Core Features
- Arm-based locomotion - No joysticks, no teleport gimmicks. Pure arm-swinging movement like Gorilla Tag.
- Physics-based portals - Momentum is preserved. Fling yourself across the map.
- Multiplayer modes - Tag, infection, and more
- Test chamber trials - Laboratory setting with puzzles and challenges
- Cosmetic customization - Look fresh while you fling
- High-skill ceiling - Speedrunners welcome
Tech
Ruthlessly optimized for Quest standalone. Targeting 120Hz with aggressive culling and efficient portal rendering. This was the hardest part - portals that render “through” to another location are expensive, especially on mobile VR hardware.
Using FishNet for multiplayer netcode. The same transport work from FishNet-EOS-Native applies here.
Status
Active development. The core loop is solid - the “just one more run” feeling is there. Adding more content and polish.
Join the Discord if you want to playtest.
