
HL2-Style Volumetric Light Beams in Three.js
A Three.js port of the fake volumetric lighting technique Valve used in Half-Life 2. Flat quads that look 3D using cylindrical billboarding and procedural noise.

A Three.js port of the fake volumetric lighting technique Valve used in Half-Life 2. Flat quads that look 3D using cylindrical billboarding and procedural noise.

Released a Chrome extension for better YouTube playback speed control.

Released my EOS transport for FishNet - direct SDK integration, no middleware.

VS Code extension that formats C# without destroying blank line indentation.

Your lerp is framerate-dependent. Here's how to fix it with FRIM lerp.

Physics-based climbing using Unity's ConfigJoint system.

How a Veritasium video about Path Integrals sparked the creation of QuantumVibes, my interactive Double-Slit and Feynman Path Integral simulator, vibecoded with AI.

Exploring rapid game prototyping using Gemini 2.5 via 'Vibe Coding' in JavaScript, despite hating the process, and discussing AI's role in Unity development.
Consolidating everything into GitHub Pages with Jekyll—moving away from WordPress, Surge, and Wintersmith.

A Unity system for efficient room-based visibility culling using spatial hashing and PVS baking.