
Voxel Engine Progress & Optimizations
Updates on my voxel-based game engine, including batching, pathfinding, and lighting optimizations for mobile.
Updates on my voxel-based game engine, including batching, pathfinding, and lighting optimizations for mobile.
A puzzle platformer collaboration using FlashPunk and Nape, featuring physics-based gameplay, dynamic lighting, and ingame scripting.
Dynamite Max is a 3D Flash game developed using Papervision3D and Box2D, featuring physics-driven puzzles, explosive gameplay, and an XML-powered level editor.