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Thomas Was A Clone

A minimalist platformer inspired by Thomas Was Alone. This Unity project explores movement, physics, and level design with simple geometric shapes. Streamed development on Twitch with viewer donations supporting Amplify suite tools.

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A game heavily inspired by Thomas Was Alone – this unnamed Unity project will probably not see much further development. Despite its unfinished state, it served as excellent practice, particularly for lighting and design.

I streamed the development of this game on Twitch in 2015, with viewer donations helping to fund the Amplify suite, including Amplify Motion and Amplify Colors. These tools allowed me to create some stunning visual effects and gave the game a polished, atmospheric look. I incorporated beautiful lighting setups, including volumetric 2D lights, which really made the environment pop.

Although the gameplay was simple, the puzzles basic, and the game ultimately unfinished, it was a valuable learning experience. The project helped me improve my skills in Unity, level design, and visual effects. It may not have seen full completion, but it was a great stepping stone in my development journey, and I ended up with some really pretty screenshots as a result.

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