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Unity PlayMaker Simple Waypoint PathFinding

The current set of PlayMaker pathfinding actions don’t work with the latest version of the A Pathfinding Project. I’m making a simplfied version...

The current set of PlayMaker pathfinding actions don’t work with the latest version of the A* Pathfinding Project.

I’m making a simplfied version that only returns which nodes to move to. Actually moving your physics/transform/character controller is up to you!

This is a much better way to handle movement because you can swap targets on the fly, from the path- to an enemy if he’s in visible (via raycast or radar or distance?)

I’ll release the actions if there is any interest. They’re a bit game specific at the moment.