
Vibe Coding: Rapid Game Prototyping with Gemini 2.5 (Even if I Hate It)
Exploring rapid game prototyping using Gemini 2.5 via 'Vibe Coding' in JavaScript, despite hating the process, and discussing AI's role in Unity development.
Exploring rapid game prototyping using Gemini 2.5 via 'Vibe Coding' in JavaScript, despite hating the process, and discussing AI's role in Unity development.
Consolidating everything into GitHub Pages with Jekyll—moving away from WordPress, Surge, and Wintersmith.
A game project inspired by The Sims, Diner Dash, and Black and White, created to impress my wife. Featuring custom restaurant building and management mechanics.
An update on my zombie-themed multiplayer project, and how I'm using public documentation to stay motivated.
An update on my endless runner game, Dash Till Dawn, developed in collaboration with 2DGameDev (Dave).
BUTTLOADS! A game made in 48 hours for Bacon Game Jam 09. Inspired by Motherlode, featuring digging, upgrades, and chaotic physics.
Returning to Blocky Dungeon with new 3D voxel features and rapid release plans. Updates and future content ahead!
A minimalist platformer inspired by Thomas Was Alone. This Unity project explores movement, physics, and level design with simple geometric shapes. Streamed development on Twitch with viewer donati...
A devlog discussing the early development of a multiplayer platformer in Unity 4, the impact of Twitch streaming, the '12 Games in 12 Weeks' challenge, and challenges with UI systems and engine upd...
Exploring Android game development with PlayMaker, free art assets, and performance optimizations.