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Andrew Sandifer just made his first development blog post.

Andrew Sandifer just made his first development blog post.

New Year's Eve 2010 - attempting daily blog posts and working on color picker UI with minimalcomps.

Discovered Razor Components - a lightweight and sexy AS3 UI library.

Appreciation for the indie game development community and a preview of my level editor.

After extensive testing, Papervision3D still proves to be faster.

Shelving Dynamite Max temporarily to make a simpler zombie shooter.

A strange bug turns into a happy accident - motion blur effect in Away3DLite.

Switching from Papervision3D to Away3DLite - rebuilding the engine and dealing with memory issues.

After frustration with Papervision and Away3D, I found Away3DLite to be the perfect solution.

Memory leak in Papervision forces me to consider switching to Away3D.