
Thomas Was A Clone
A minimalist platformer inspired by Thomas Was Alone. This Unity project explores movement, physics, and level design with simple geometric shapes. Streamed development on Twitch with viewer donati...

A minimalist platformer inspired by Thomas Was Alone. This Unity project explores movement, physics, and level design with simple geometric shapes. Streamed development on Twitch with viewer donati...

VoxeFire - a voxel-powered twin-stick shooter with destructible environments, built for Amazon FireTV.

A devlog discussing the early development of a multiplayer platformer in Unity 4, the impact of Twitch streaming, the '12 Games in 12 Weeks' challenge, and challenges with UI systems and engine upd...

Taking on the 12 games in 12 weeks challenge - rapid game development, streaming on Twitch, and distribution woes.
Exploring Android game development with PlayMaker, free art assets, and performance optimizations.

A bunch of devs making life harder by compounding multiple gamejams at once - making an RPG in 3 days.

Review of Rotorz Tile System ($55) - the 'Photoshop of level editors' for Unity tile-mapped games.

Review of Qubicle Constructor ($80) and Qubicle Unite ($25) - voxel tools for Unity game development.

Reflections on 2013, Minecraft addiction, multiplayer experiments, and goals for 2014.

Updates on my voxel-based game engine, including batching, pathfinding, and lighting optimizations for mobile.