
Flash, Unity, and XNA
Comparing game development platforms - Flash for casual games, Unity for 3D, and XNA for Xbox.

Comparing game development platforms - Flash for casual games, Unity for 3D, and XNA for Xbox.

Deep dive into Flash CPU usage, draw calls, and performance testing with multiple cores.

Adding a film grain effect to my zombie shooter for that gritty Left4Dead feel.

Progress on my level editor UI with real-time parameter editing.

New year's resolutions and plans for daily development posts.

Andrew Sandifer just made his first development blog post.

New Year's Eve 2010 - attempting daily blog posts and working on color picker UI with minimalcomps.

Discovered Razor Components - a lightweight and sexy AS3 UI library.

Appreciation for the indie game development community and a preview of my level editor.

After extensive testing, Papervision3D still proves to be faster.